Below are the systems I worked on for Wizard101, and Pirate101 where implemented. I was responsible for the ongoing maintenance, implementation and stat balancing of these systems as well as the asset management and loot tables associated with each.
|Pets (Wizard101 and Pirate101)
Pets are a constant companion to every player and boost the player during combat. Each pet has its own stats, magic spells and abilities that players can mix and match through the Pet Hatching system. Pets are available to players through quest rewards, loot, hatching, and soft or hard currency purchases. Pets join players in combat and can turn the tide of a duel. This is a Ninja Piggle pet, of course.
|Mounts (Wizard101 and Pirate101)
Mounts allow players to travel at a faster speed than normal running, and may be rented or purchased permanently. Most mounts have seating for single players, but there are some mounts that allow groups of players to ride together. Mounts do not join players in battle, but can come with stats that carry with the player into a duel. Pictured here is the Charity Meowmodon mount which raised $126,000 for charity in 2009.
|Crafting (Wizard101 only)
Players can craft hundreds of items including furniture, houses, clothing, jewelry, weapons, jewels for sockets and other equipment. Recipes are purchased and the reagents (ingredients) for those recipes are available as in-world environment items, loot, quest rewards, and soft or hard currency purchases. Most crafting is done at a crafting table, which is a piece of furniture players obtain through questing or soft currency purchase.
|Gardening (Wizard101 only)
Players can plant seeds which germinate into plants that can be harvested for rewards. These rewards roll loot tables of items that players can use in battle or for other hobbies such as Crafting. Each plant type has specific likes, dislikes and rewards, all of which have to be balanced to the economy and the difficulty of growing the plant. Here we have an example of a Key Lime plant.
|Fishing (Wizard101 only)
Fishing is a hobby activity that engages players to spend time in common areas of the world casting spells on bodies of water in hopes of luring a fish. Fishing plays like a mini-game that requires timing and patience, just like the real thing. Each fish has stats and loot tables that have to be balanced to the economy and the difficulty of catching the fish. This is of course, a picture of a catfish.
|Socketing & Jewel Crafting (Wizard101 only)
Players can add jewels to many of their equipment items, including jewelry, gear, and even the collars of pets! These jewels can be looted, but can also be crafted using the existing Crafting system. Each time you craft a jewel, you roll on a loot table that returns a level appropriate jewel with varying stats. These jewels are then socketed into equipment to improve stats.
|Housing (Wizard101 and Pirate101)
All players start out with a dorm room or bunkhouse that includes a storage chest. Upgraded housing can be purchased using soft or hard currency, or in some cases, crafted. Players can purchase multiple houses and several houses come with a daily reward, which involves a themed selection of loot from a loot table.
|House Decorating (Wizard101 and Pirate101)
Players can decorate their houses with thousands of furniture items. These furniture items are placed using a node placement system, and many are interactive, such as turning on/off fire in fireplaces, ringing bells, setting off fireworks and much, much more. House decorating is potentially one of the most involved activities outside of combat for players in both games.
|Loot Tables (Wizard101 and Pirate101)
Almost every action the player takes in game is directly related to a loot table of some kind. Quests, micro-transaction booster packs, chests, mini-games, duels, fishing, crafting, gardening, pet hatching, PvP, and other systems all utilize a weighted loot table system that includes parent and children loot tables, nested loot tables and shared reference loot tables, particularly for holiday and themed items. One loot table can contain hundreds of items, all carefully weighted to ensure players get the appropriate level and quantity of items for their particular school or task.